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Mado
10-09-2009, 12:08 PM
I wanted everyone's input on this...

I think Ki Beam battles should play a bigger part in fighting like they do in the show

Some moves are simply built for ki battles more than others. Moves like Kamehameha and Gallic Gun. Two, I think the weaker player should have some sort of opportunity to win the ki battle as well.

Here's an example of what it could look like.

Cloud shoots Kamehameha at Reno.

Reno counters with Gallic Gun.

Since both these moves are 'beam' types a beam battle is initiated.

Here's a crudely and terribly made illustration on positions in a ki battle.

1========2=========3===========)4(=========5

1 = Cloud's position.

2 = The position of the beam when Reno has the advantage.

3 = The beam is at a draw.

4 = Advantage to Cloud.

5 = Reno's position

Cloud shot the ki attack so the battle would begin at position 4 since Reno catches the attack with his own beam right before impact.

The player with the more powerful beam attack would have a better chance of winning. Let's say Cloud's beam is stronger.

We roll a 100 sided die. Since Cloud's beam is stronger if it lands if the dice lands on 1-50 his beam moves one position. Since Reno has the weaker beam, if the dice lands on 51-60 the beam doesn't move. If it lands on 61-100 Reno's beam moves one position.

Let's say the roll lands on 63. Reno's beam moves one position

1========2=========)3(===========4=========5

Is what the battle would look like.

For each turn I think a certain % of powerlevel should be drained from the player. Either the cost of the attack itself or a little less. Plus 25% of the damage itself should be added onto to each attack. So Cloud's beam is at 50 damage and Reno's is at 40 damage. The new damage after this turn would be Cloud 62 and Reno's would be 50.

We roll the dice again and it lands on 73. Reno's beam moves another position.

1========)2(=========3===========4=========5

Now the damage to Cloud's beam is 77 and Reno's beam is 62 and both players lose a little pl.

The next dice roll is a 51 meaning neither player gained position. The graph still looks the same, but now the damage to the attacks are Clouds 96 and Reno's 77. Both players lose some pl.

1========)2(=========3===========4=========5

The next roll lands in Reno's favor again and he wins the ki battle. His ki attack does a final damage amount of 96.

If the person who counters beam is stronger than that of the attackers then the dice rolls would be even.

So Reno's beam is stronger. If he lands on 61-100 his beam advances one position. If Cloud rolls a 1-40 his beam advances in position. 41-60 results in a draw and the beam doesn't move.

This is just an idea to promote beam battles, if we can find a better system to use or improve on this would I'm all for it. I just think we can do something more than a 25% chance to counter and stronger beam wins.

Reno
10-09-2009, 01:36 PM
hmmm
When two beams collide, the two players could continue to take their turns "charging" more into their beam. This could go on until someone dies from pl costs to use ki attacks, or maybe until one beam is twice as strong as the other or something. I donno. I really like cloud's idea, I just feel it's alot of work for the ref and a bit complicated for the player.

Dalun
10-09-2009, 01:53 PM
hmmm
When two beams collide, the two players could continue to take their turns "charging" more into their beam. This could go on until someone dies from pl costs to use ki attacks, or maybe until one beam is twice as strong as the other or something. I donno. I really like cloud's idea, I just feel it's alot of work for the ref and a bit complicated for the player.


I like the idea of having the beam battles be a little bit more intense. However I agree with Reno that this could really complicate the battle and increase the time it takes to complete one attack. It also seems to me that it makes dodging a better move instead of countering as you would have a 25% chance to counter and then you still need to have this long drawn out computation to see if your counter actually worked and hit the other player, whereas you try to dodge and then that's it. I might not have understood the dynamics though, if you counter and initiate the beam battle is the attacking player's beam dmg cut down intitially and then as the battle progresses the beams get stronger? So even if you counter and then lose the beam battle you take less damage? cuz then that would make the counter more advantageous, especially if you could choose to counter, then once the beam battle is initiated you say you stop pumping ki into your beam and the opposing player wins, but the damage you receive is less than if you had not countered.

For example:

Player 1 attacks with masenko at 100% dmg (for the attack), Player 2 counters with kamehameha. Ref rolls and counter is successful, so beam battle initiated. At this point is the original attack reduced to 50% dmg if the next turn Player 2 decides to stop pumping Ki into the battle?

Cloud
10-09-2009, 02:37 PM
If we did have ki battles, there would be a much higher probability of countering than 25% for certain moves.

Reno
10-09-2009, 02:39 PM
All good points, Dalun.

The static 25% counter rate is a shame. I really haven't thought of anything good to make it better, but still give the weaker guy a chance. Would hate to see 100% counter rates, because the guy with the weaker beam would never be able to damage the stronger guy with energy attacks. In fact, he would be wasting his turn and getting hurt.
Some moves, like kamehameha, that are built for beam battles seem like they should have an extra 25% counter rate, for a total of 50%. And perhaps there could be a fighting style that increases your counter rates, possibly giving you a 50% increase in counter at the master rank. So with a kamehameha you'de have 100% counter rate, at the price of using your fighting style up.

Cloud
10-09-2009, 03:00 PM
I might be pretty busy here in a few weeks, but I looked into possibly making a battle program for PM. It would make all this much easier. But it would probably take me a really long time before I can complete it.

TheRAGER
10-13-2009, 12:21 PM
I like the idea, wasnt really a fan of the old way. With a few tweaks this could be great.
if you made a battle system that would really help out the refs and may make things even more fun ^_^