Mado
10-09-2009, 12:08 PM
I wanted everyone's input on this...
I think Ki Beam battles should play a bigger part in fighting like they do in the show
Some moves are simply built for ki battles more than others. Moves like Kamehameha and Gallic Gun. Two, I think the weaker player should have some sort of opportunity to win the ki battle as well.
Here's an example of what it could look like.
Cloud shoots Kamehameha at Reno.
Reno counters with Gallic Gun.
Since both these moves are 'beam' types a beam battle is initiated.
Here's a crudely and terribly made illustration on positions in a ki battle.
1========2=========3===========)4(=========5
1 = Cloud's position.
2 = The position of the beam when Reno has the advantage.
3 = The beam is at a draw.
4 = Advantage to Cloud.
5 = Reno's position
Cloud shot the ki attack so the battle would begin at position 4 since Reno catches the attack with his own beam right before impact.
The player with the more powerful beam attack would have a better chance of winning. Let's say Cloud's beam is stronger.
We roll a 100 sided die. Since Cloud's beam is stronger if it lands if the dice lands on 1-50 his beam moves one position. Since Reno has the weaker beam, if the dice lands on 51-60 the beam doesn't move. If it lands on 61-100 Reno's beam moves one position.
Let's say the roll lands on 63. Reno's beam moves one position
1========2=========)3(===========4=========5
Is what the battle would look like.
For each turn I think a certain % of powerlevel should be drained from the player. Either the cost of the attack itself or a little less. Plus 25% of the damage itself should be added onto to each attack. So Cloud's beam is at 50 damage and Reno's is at 40 damage. The new damage after this turn would be Cloud 62 and Reno's would be 50.
We roll the dice again and it lands on 73. Reno's beam moves another position.
1========)2(=========3===========4=========5
Now the damage to Cloud's beam is 77 and Reno's beam is 62 and both players lose a little pl.
The next dice roll is a 51 meaning neither player gained position. The graph still looks the same, but now the damage to the attacks are Clouds 96 and Reno's 77. Both players lose some pl.
1========)2(=========3===========4=========5
The next roll lands in Reno's favor again and he wins the ki battle. His ki attack does a final damage amount of 96.
If the person who counters beam is stronger than that of the attackers then the dice rolls would be even.
So Reno's beam is stronger. If he lands on 61-100 his beam advances one position. If Cloud rolls a 1-40 his beam advances in position. 41-60 results in a draw and the beam doesn't move.
This is just an idea to promote beam battles, if we can find a better system to use or improve on this would I'm all for it. I just think we can do something more than a 25% chance to counter and stronger beam wins.
I think Ki Beam battles should play a bigger part in fighting like they do in the show
Some moves are simply built for ki battles more than others. Moves like Kamehameha and Gallic Gun. Two, I think the weaker player should have some sort of opportunity to win the ki battle as well.
Here's an example of what it could look like.
Cloud shoots Kamehameha at Reno.
Reno counters with Gallic Gun.
Since both these moves are 'beam' types a beam battle is initiated.
Here's a crudely and terribly made illustration on positions in a ki battle.
1========2=========3===========)4(=========5
1 = Cloud's position.
2 = The position of the beam when Reno has the advantage.
3 = The beam is at a draw.
4 = Advantage to Cloud.
5 = Reno's position
Cloud shot the ki attack so the battle would begin at position 4 since Reno catches the attack with his own beam right before impact.
The player with the more powerful beam attack would have a better chance of winning. Let's say Cloud's beam is stronger.
We roll a 100 sided die. Since Cloud's beam is stronger if it lands if the dice lands on 1-50 his beam moves one position. Since Reno has the weaker beam, if the dice lands on 51-60 the beam doesn't move. If it lands on 61-100 Reno's beam moves one position.
Let's say the roll lands on 63. Reno's beam moves one position
1========2=========)3(===========4=========5
Is what the battle would look like.
For each turn I think a certain % of powerlevel should be drained from the player. Either the cost of the attack itself or a little less. Plus 25% of the damage itself should be added onto to each attack. So Cloud's beam is at 50 damage and Reno's is at 40 damage. The new damage after this turn would be Cloud 62 and Reno's would be 50.
We roll the dice again and it lands on 73. Reno's beam moves another position.
1========)2(=========3===========4=========5
Now the damage to Cloud's beam is 77 and Reno's beam is 62 and both players lose a little pl.
The next dice roll is a 51 meaning neither player gained position. The graph still looks the same, but now the damage to the attacks are Clouds 96 and Reno's 77. Both players lose some pl.
1========)2(=========3===========4=========5
The next roll lands in Reno's favor again and he wins the ki battle. His ki attack does a final damage amount of 96.
If the person who counters beam is stronger than that of the attackers then the dice rolls would be even.
So Reno's beam is stronger. If he lands on 61-100 his beam advances one position. If Cloud rolls a 1-40 his beam advances in position. 41-60 results in a draw and the beam doesn't move.
This is just an idea to promote beam battles, if we can find a better system to use or improve on this would I'm all for it. I just think we can do something more than a 25% chance to counter and stronger beam wins.