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View Full Version : Changes for Nameks


Syaoran
10-11-2009, 10:32 PM
Are there any?

Sephiroth
10-12-2009, 12:36 AM
In order to use things like Kao Ken or whatever it is, they should be allowed to split in two and just be the good half and have their bad half become an NPC that they can later join with to become super powerful.

Yeaaaaaaaaah.

Syaoran
10-12-2009, 05:59 AM
pretty sure we've covered that aspect in another thread....

TheRAGER
10-12-2009, 10:25 AM
Isn't their regeneration something they are born with? should that be a starting moves aswell?

Mado
10-12-2009, 12:11 PM
There are a few things I want to add for Nameks that I don't want players to know about, but I guess we could add regeneration as a starting technique for Nameks. It's not really that big of deal, because how often does a limb get cut off in game?

Something Syaoran and I discussed was having Nameks be able to sense alignment better than other races. For example, a Namek could tell if an npc/pc were good or evil if the npc/pc's alignment was -4/+4, where other races can only detect it if the alignment was pure (-10/+10).

TheRAGER
10-13-2009, 12:04 PM
sense alignment sounds good.
do you need to have sense pl before you can sense alignment?

Mado
10-13-2009, 12:37 PM
I would say so, yeah.