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Ryujin
09-22-2009, 09:28 AM
I think armor is very underpowered for how expensive it is. I can't think of a single case where I would rather have armor than sensus, a sword, or weighted clothes. The only time armor would be worth getting would be if you had enough money to have a full weighted set, a sword, an advanced scouter, a capsule, a ship, and sunglasses. And by that point you've most likely reached a point where its useless to you as protection and only good for the special abilities. The reason for this is the amount of damage the armor can take.

I propose that one or more of the following changes be made:

1. Damage armor can take is a percentage of your base PL
2. Armor is cheaper
3. Damage armor can take is changed
4. The strongest armor can't be destroyed

If we used number 1 and 3 for example, I might buy heavy dragon armor when I had 100,000 PL and it could take 75% of my base PL. So it would be at 75,000/75,000. If the armor took 40,000 damage over time, it would be at 35,000/75,000. If I raised my PL to 200,000 through training, the armor would then be at 110,000/150,000. The percentages for how much damage armor can take would obviously need tweaking.

Using number 4, heavy saiyan or dragon armor could never be destroyed. I don't see this as being a problem, because its not like a base shield where it has to be destroyed to get to the player.

As it is right now I could sell medium dragon armor at a shop and buy 33 sensus. Why would I take 20% damage protection and a 30% heal every day when I could get a full recovery from sensus 33 times? The only useful part of armor right now is if you can get a hold of it while you're still not too strong, and if it will protect you from an attack that would have otherwise killed you. I don't see getting -20% off of an attack saving you from a one hit kill all that often.

Reno
09-22-2009, 09:36 AM
Why do we have unbreakable weapons, the saiyan sword, but all the armor is easily destroyed after a certain point in the game and thus made nearly useless? And when you add transformations and/or kaiokens to the mix, armor becomes useless very early in the game.

Perhaps next round, when you gain pl much slower, this won't be so bad.

Ryujin
09-22-2009, 10:44 AM
Another thought would be to keep everything how it is, except for the highest tier of each item. For example, heavy saiayn/dragon armor, large base, ultimate shield/reinforcement, and ultra turret gun all have the base PL/damage taken they have now, unless you get stronger than them, in which case they become a percentage of your base PL?

Actually, I think armor shouldn't be able to be destroyed, and for all the base stuff we should have it become a % of your PL if that would be more than its normal PL.

Small base: 50,000 or 50% of owner's PL
Medium base: 500,000 or 100% of owner's PL
Large base: 1,000,000 or 200% of owner's PL

Small shield: 1,000,000 or 100% of owner's PL
Medium shield: 5,000,000 or 200% of owner's PL
Large shield: 10,000,000 or 400% of owner's PL
Ultimate Shield: 10,000,000 or 800% of owner's PL

Shield reinforcements still double ther shields

Light turret: 5,000 or 25% of owner's PL
Medium turret: 50,000 or 50% of owner's PL
Heavy turret: 500,000 or 100% of owner's PL
Ultimate turret: 1,000,000 or 200% of owner's PL

I talked to Mado about this already, but I think it is something that should be discussed for any issues/other ideas. I believe turrets should work differently than players for dodging and countering. Since it is a machine using a computer, not a person, I think it should be harder to dodge. Turret blasts should also not be counterable.

I think for dodging, you should have to have double the turret's PL to have a chance to dodge, and every ten times stronger you are than the turret, your chances increase by 35%. So to dodge a light turret, you must have 10,000 PL. At 50,000 PL your chances are 50%, at 500,000 your chances are 85%, at 5,000,000 you can't be hit by it.

This all would make bases and their defenses much more useful. I also think attaining a base should be at least an option as a quest for a group/team/partners at a certain point or area in the game, and should be unsellable. That would actually make having a buse useful and not be tempted to just sell it for weighted, radars, ships, and sensus.

I actually wouldn't mind seeing quests for bases and spacecraft that are unsellable once players are pretty strong. As it is, I don't see much use for a base unless you suddenly become ridiculously rich early on.

Prices need to be lowered for the add-ons to bases as well. When will a player ever get enough money to blow 3 million credits on even a single ultra turret?? Either these need to be quests as well, or the prices drastically lowered. It would be nice if you could upgrade the bases and defenses for a smaller fee as well. Like if I upgraded from a small to a medium base, it would just cost me another 25,000, instead of the full 50,000.

Reno
09-22-2009, 10:57 AM
I noticed the bases, their shields, and all that good stuff was too weak by the time you had the money for them.
Right now, I still want a base. Buy the expensive saibaman force for my protection, and that's it. Since the saibaman have pl based off yours, it works at anytime. I like your idea about making everything based off your pl (If you are stronger than the original pls of the items).

Mado
09-22-2009, 04:59 PM
I agree that there need to be some changes with everything you mentioned. Although I don't think any of it should be based off of powerlevel. I think eventually armor should be useless, but if the prices were drastically lowered, that would make sense. I also think armor should be able to be destroyed...it can't heal like a living thing. I also think Sensus should either go up in price, or not be available from the shop at all. I think they should just be loot/quest items. I have more to say but I'm on my cell right now, just some things I was thinking so I wouldn't forget them:)

Epyon
09-22-2009, 06:23 PM
Sensus are a bit too easy to get, but who really wants to spend 3 days not fighting/training/or sparring if you can help it? I guess it's not so bad since you can still roam around and stuff, but I agree with whoever said Androids should function differently.

Ryujin
09-22-2009, 08:28 PM
Why are swords invulnerable if armor isn't?

Cloud
09-22-2009, 08:32 PM
I agree with the sensu bean idea. They are the best item in the shop and are comparatively inexpensive. In the show, they were a rare commodity. Buying them from a shop seems kinda silly.

As far as armor is concerned, I don't think indestructible armor should be available from the shop. A prize in a high leveled quest, maybe. I don't like the powerlevels currently set for the armors, but we could try to work out a separate system used for the condition of armor / weapons.

Ryujin
09-22-2009, 08:37 PM
I still don't see the problem with armor that can't be destroyed. Almost every RPG, whether a video game or pen and paper, that I've ever played has armor that can't be destroyed.

Cloud
09-22-2009, 08:53 PM
I didn't say I didn't like the idea of having indestructible armor, I just think it should be a high level quest item instead of being available for purchase in the shop.

Reno
09-22-2009, 08:53 PM
If the swords can't be destroyed I don't see why the armor can.
If someone is killed while wearing armor, I could understand it being destoryed. That way the winner cannot keep the armor.

Even in the cell saga, when people were very strong, we still see trunks and vegeta wearing armor. If it was so easily destroyed, why would they even wear it? We even see all 4 saiyans spend a year of training in the harsh conditions of the hyperbolic time chamber without completely destroying their armor. I'm not saying armor should last forever, but it should ALWAYS have a use, no matter how strong you or your enemy is. hmmmmmm, I could argue either way honestly, lol...

Why is the saiyan made of unbreakable metal? I don't even know what the hell a saiyan sword is, to be honest. Only sword I can think of is Trunks', which he got from Tapion in a movie I believe. But you should never trust a DBZ movie! And this sword is broken when android 18 BLOCKS it with her arm. Doesn't even attack the sword, she blocks it and the sword shatters, well part of it anyway...You don't really see Trunks using his sword after that.

Ryujin
09-22-2009, 08:56 PM
I can see it either way. I think it would be good as a quest item just like bases or ships, but I don't even see it being worthwhile to buy armor right now when compared to sensus or weighted. I would take instant heals or added training over armor any day.

TheRAGER
09-22-2009, 09:00 PM
Ok, I agree with most of the tings mentioned here.
I agree with the base thing completly, and Being a team member who is still way to poor for any of the base stuff this far on sucks!

The idea of a base is cool. but really.. what is the point of having a base? hiding?
Personally I would rather be out exploring, doing quests or jobs, training and learning. who has time to sit in a base?
being the fact that bases are Almost pointless (sure they have some uses, but not many) The price should be drop tremendously!


Sensu's should not be sold in shops, mainly at korrin's tower. which there should be a limit one how many you can buy there. quest rewards sound good.

But we would need a new healing item in the shop, maybe something that heals a small amount but is kinda cheap.


I agree with mado, that armor should be pointless later in the game. if ssj4 gogeta punched you, i dont care who you are, that armor did NOTHING for you!

Heres an idea. make the armors indestructible and keep the bonuses the way they are... Just add that an attack that would deal X amount of damage, the armor does nothing.
So if my Punch does 100,000pl to you and the armor only works on attacks under 50'000pl (or w/e) then you did not receive the bonus from the armor that attack.

Epyon
09-22-2009, 09:03 PM
To be honest, I like to view PM as the D&D of the DBZ world, and in D&D you can break everything, from mundane doors and locks to artifacts that helped shape the world. I don't feel like armor should be indestructible by any means, but I guess neither should the sword. Honestly though, the sword should be more durable, I think. Swords and bludgeoning weapons crack, pierce, and tear armor to pieces. Certainly not as well as they do this to flesh, but they definitely can.

Reno
09-22-2009, 09:05 PM
I want a base to store items in.

Ryujin
09-22-2009, 09:07 PM
If bases were implemented correctly they could be very useful. During sagas good guys could stay there when the bad guys attack to safely form plans and train, or to bring weaker NPCs there to keep them safe. Bad guys could do the same thing, like if they teamed up with Roken and he used it as a base of operations. You could lure enemies there and your turrets could help you fight. You need them for gravitrons. Saibaman forces are better than regular saibaman.

If they were obtainable, they could be very useful.

Edit: Plus what Reno said.

TheRAGER
09-22-2009, 09:14 PM
ok what about the other tihngs I said?

Epyon
09-22-2009, 09:17 PM
About the armor not having an effect after a certain point? If the sword is going to continue being useful, the armor should too I think.

Ryujin
09-22-2009, 09:20 PM
You could make armor only block physical damage, not ki attacks. When you think about it, a punch or a kick is going to hurt no matter what armor you're wearing, but its always going to help to some extent by wearing armor.

Epyon
09-22-2009, 09:23 PM
You could make armor only block physical damage, not ki attacks. When you think about it, a punch or a kick is going to hurt no matter what armor you're wearing, but its always going to help to some extent by wearing armor.

I like this idea. Maybe the dragon armor could work for ki attacks though and that could be their main difference other than the techniques offered. I also think the techniques could be switched around. The reflect attack is what strikes me as the most useful and I think that it should be the highest tier attack for the armor, not the dragon rage thingy.

TheRAGER
09-22-2009, 09:25 PM
Idk, I can see it stopping 15% of a punch at 1000pl but to stop 15% of a punch at 1 million or more pl?
That armor is being hit so much harder its incomprehensible!
A sheet a paper will stop a rubber band shot at it, but it wont even slowdown a bullet
The paper does nothing for the person behind it at that point.

Reno
09-22-2009, 09:27 PM
I do like the blocks physical attacks only idea. It's usually the energy attacks that we see going through armor.

Ryujin
09-22-2009, 09:29 PM
And why would saibaman have a percentage of the PL of its planter? Why does a sword not break if you hit someone with over 1,000 pl or armor on? Why does sensu beans completely heal you instantly?

The answer is its a fictional game. Characters in the show where armor when they're very powerful. I'm sure they're wearing it for a reason. Hell, Vegeta's armor grows with him when he turns oozaru... Why can't it take a percentage of his PL to be destroyed?

TheRAGER
09-22-2009, 09:33 PM
And why would saibaman have a percentage of the PL of its planter? Why does a sword not break if you hit someone with over 1,000 pl or armor on? Why does sensu beans completely heal you instantly?

The answer is its a fictional game. Characters in the show where armor when they're very powerful. I'm sure they're wearing it for a reason. Hell, Vegeta's armor grows with him when he turns oozaru... Why can't it take a percentage of his PL to be destroyed?

your right. I'm done.

Mado
09-22-2009, 09:48 PM
Ok, I agree with most of the tings mentioned here.
I agree with the base thing completly, and Being a team member who is still way to poor for any of the base stuff this far on sucks!

The idea of a base is cool. but really.. what is the point of having a base? hiding?
Personally I would rather be out exploring, doing quests or jobs, training and learning. who has time to sit in a base?
being the fact that bases are Almost pointless (sure they have some uses, but not many) The price should be drop tremendously!


Sensu's should not be sold in shops, mainly at korrin's tower. which there should be a limit one how many you can buy there. quest rewards sound good.

But we would need a new healing item in the shop, maybe something that heals a small amount but is kinda cheap.


I agree with mado, that armor should be pointless later in the game. if ssj4 gogeta punched you, i dont care who you are, that armor did NOTHING for you!

Heres an idea. make the armors indestructible and keep the bonuses the way they are... Just add that an attack that would deal X amount of damage, the armor does nothing.
So if my Punch does 100,000pl to you and the armor only works on attacks under 50'000pl (or w/e) then you did not receive the bonus from the armor that attack.

I like this post :) I don't think armor should be destructible. I seem to remember at least a couple of episodes where armor was torn up very badly, or was pierced. I know Krillen's armor was pierced by one of Freeza's horns. I don't mind having the Heavy Dragon Armor being based off of your powerlevel, but I don't think any of the others should. And I also think that the Heavy Dragon Armor should be a quest-only item if done that way. Either that, or still very expensive.

Ryujin
09-22-2009, 09:53 PM
I propose that one or more of the following changes be made:

1. Damage armor can take is a percentage of your base PL
2. Armor is cheaper
3. Damage armor can take is changed
4. The strongest armor can't be destroyed

Use number 4 then, that was in the original topic ^_^

Mado
09-28-2009, 12:15 PM
http://www.planetmado.com/rpg/shop.php

I changed a few things, let me know:)

Syaoran
09-28-2009, 12:25 PM
i see the following items being way too cheap imo
Rejuvenation Chamber

This is a tank that will heal 50% of your wounds each turn. When turned on, it is filled with synthetic Saiyan DNA to heal your wounds at a super speed. You must have a base or Duugos Spacecraft to be able to purchase this.

1,000
Gravitron x50

This is an add-on to your training room that will allow you to go up to 50x normal gravity. This will increase your gain 1% times every level of gravity.

1,000 a day to rent.
Gravitron x100

Does the same thing as above, but you can go to 100 times the normal gravity.

2,000 a day to rent.

Syaoran
09-28-2009, 12:27 PM
i see the following items being way too cheap imo
Rejuvenation Chamber

This is a tank that will heal 50% of your wounds each turn. When turned on, it is filled with synthetic Saiyan DNA to heal your wounds at a super speed. You must have a base or Duugos Spacecraft to be able to purchase this.

1,000
Gravitron x50

This is an add-on to your training room that will allow you to go up to 50x normal gravity. This will increase your gain 1% times every level of gravity.

1,000 a day to rent.
Gravitron x100

Does the same thing as above, but you can go to 100 times the normal gravity.

2,000 a day to rent.

Mado
09-28-2009, 12:33 PM
i see the following items being way too cheap imo
Rejuvenation Chamber

This is a tank that will heal 50% of your wounds each turn. When turned on, it is filled with synthetic Saiyan DNA to heal your wounds at a super speed. You must have a base or Duugos Spacecraft to be able to purchase this.

1,000
Gravitron x50

This is an add-on to your training room that will allow you to go up to 50x normal gravity. This will increase your gain 1% times every level of gravity.

1,000 a day to rent.
Gravitron x100

Does the same thing as above, but you can go to 100 times the normal gravity.

2,000 a day to rent.

I don't think the Rejuvenation Chambers are too cheap, as you have to have a base or a Duugos Spacecraft to purchase them. The Gravitrons...I wasn't sure what to do, but I thought the old prices were way too expensive, and I don't want people to be able to just purchase them straight out, as that would give ridiculous gains for the rest of the game.

Syaoran
09-28-2009, 12:44 PM
i see the low price for a rejuv chamber being easily taken advantage of but alright

Mado
09-28-2009, 12:50 PM
i see the low price for a rejuv chamber being easily taken advantage of but alright

Yeah, but with Sensus being taken out of the shop...I don't really see it being a problem. Plus, the player would have to go to where ever the location of their ship and/or base is to use the chamber...so turns would be used to just get to the location.

Syaoran
09-28-2009, 01:00 PM
unless the entire thing was put in a capsule......spaceships can fit why not a base >.>

Mado
09-28-2009, 01:09 PM
unless the entire thing was put in a capsule......spaceships can fit why not a base >.>

Okay, but then you're talking about having to find an area big enough to accommodate a base, and having to take it out of the capsule, which would take a turn...I just don't see it being too big of a problem.

Epyon
09-28-2009, 02:52 PM
And if it's for a team, only one person would be able to use it at a time and it would be hard for a body to keep it in a capsule.

Regardless, I still think the dragon armor abilities should be switched around.

Also, with the new way we're doing gravity, the 100x and the 50x aren't as big of gains as they used to be.

Syaoran
09-28-2009, 02:57 PM
i think you mean with the way training is being done gravity is as big as it used to be.

Ryujin
09-28-2009, 04:08 PM
Hmm, gravitrons are too cheap, especially seeing as you could have a bunch of people on a team training in them at once. I think all those base/team items need to be about doubled, with the gravitrons being 5000/10,000, respectively.

Syaoran
09-28-2009, 04:12 PM
gasp someone esle thinks things are too cheap?

Reno
09-28-2009, 04:26 PM
I would like to see base attacks. You guys can do whatever you want with the prices, they don't look that bad, perhaps a little too cheap. I do think the graivtons prices need to be pumped up though.

I was wondering. Most of the team items say something like "protects from people with 50,000 powerlevel or lower" What does this mean? If I use an attack that does 45,000 damage, it just bounces off the base/shields/whatever? Or does the base now have 5,000 powerlevel left? With the slow process of gaining pl you have next round, mixed with the cheap prices, bases seem like a great hiding place. Although, what can you really do in a base besides train/spar for pathetic gains?

Ryujin
09-28-2009, 04:29 PM
Well, you can rent out gravitrons =]

Mado
09-28-2009, 10:25 PM
I would like to see base attacks. You guys can do whatever you want with the prices, they don't look that bad, perhaps a little too cheap. I do think the graivtons prices need to be pumped up though.

I was wondering. Most of the team items say something like "protects from people with 50,000 powerlevel or lower" What does this mean? If I use an attack that does 45,000 damage, it just bounces off the base/shields/whatever? Or does the base now have 5,000 powerlevel left? With the slow process of gaining pl you have next round, mixed with the cheap prices, bases seem like a great hiding place. Although, what can you really do in a base besides train/spar for pathetic gains?

To be honest, I can't quite remember the original intent of the "protects from people with 50,000 powerlevel or lower". I would assume it meant that unless your powerlevel is over 50,000, your attacks do no damage to the base or its defenses.
I personally don't think any of the prices are too low, except for maybe the gravitrons. I want bases and their accessories to be used, and I think lower prices will make them more likely to be used. If they were to be raised, any suggestions?

Epyon
09-28-2009, 11:03 PM
Ummm...make credits easier to come by?

Mado
09-28-2009, 11:05 PM
Ummm...make credits easier to come by?

That's part of the plan as well, which I feel helps justify the cheaper prices of most wares.

Mado
09-28-2009, 11:18 PM
And if it's for a team, only one person would be able to use it at a time and it would be hard for a body to keep it in a capsule.

Regardless, I still think the dragon armor abilities should be switched around.

Also, with the new way we're doing gravity, the 100x and the 50x aren't as big of gains as they used to be.

Meaning?

Ryujin
09-28-2009, 11:26 PM
He probably means rage should be on medium armor and healing on heavy.

Epyon
09-29-2009, 01:03 AM
I also think 'Reflect' is likely the most useful of them all when fighting someone tougher than you, and even against people that aren't, it could turn what they consider their trump card around on them.

Reno
09-29-2009, 01:14 PM
I've had some questions about the LDAs Reflect ability for a while.

15% off of damage done. Has one charge (takes 24 hours to recharge) of 'reflect'. Any attack may be reflected (user chooses) back at opponent (no block attacks can't be reflected). Whatever attack is reflected, turns into a no-block. Can take 19,000 damage.

If I'm attacked with a 50k damage attack, is the 50k damage reduced down to 4,250 before being reflected back for the 4,250 damage? Which would lower the armor's condition down 750, putting a full 19k armor down to 18,250.
If I'm attacked with a 1,000,000 damage attack, is the damage reduced down to 850,000 before being reflected, and my armor is now destroyed because it blocked 150k damage?

Does the reflect completely stop the attack from hitting my armor? Meaning the attack is not reduced before being reflected and the armor is spared from any damage.

Is it possible to have my armor destroyed by a big attack, and you get NO reflect because the armor is broke?

Thanks. If you can think of any other questionable armor scenarios, lemme know!

EDIT: Oh, does using reflect use your next attacking turn? Or does it just use up your block/dodge/counter turn? Can you also try to block/dodge/counter AND Reflect?

Ryujin
09-29-2009, 02:15 PM
My impressions have always been:

The reflect is completely separate from blocking. If you successfully reflect, your armor takes no damage and it fully reflects the entire damage back to the user. If you are unsuccessful, then you only take 85% of the damage, as usual.

Epyon
09-29-2009, 02:21 PM
My impressions have always been:

The reflect is completely separate from blocking. If you successfully reflect, your armor takes no damage and it fully reflects the entire damage back to the user. If you are unsuccessful, then you only take 85% of the damage, as usual.

That's how I saw it, but there doesn't seem to be room for error in the reflect move, which is also why I think it's too strong for that armor.

Ryujin
09-29-2009, 02:31 PM
Hmm, that's a valid point Epyon. Looking at them now, with the powers and charge lengths, I actually think they might be totally reversed, with the strongest power on the lowest armor, and the worst power (partially because of a SEVEN day recharge) on the strongest armor.

I still think gravitrons are too cheap assuming gravity is still multiplying PL. You have to remember it SHOULD be whole teams buying these addons.

Reno
09-29-2009, 02:33 PM
Can physical attacks be Reflected? Seems kind of strange that I could punch at someone, and their armor causes me to punch myself. Maybe a sword would reflect/bounce off the armor and cause you to hit yourself, but even that sounds a little ridiculous, and a hillarious image in my head.
I only ask because I always figured you would "reflect" an energy attack back at the opponet that shot it.


Hey, I noticed the reflected attack turns into a "no block" attack. Can you still dodge or counter, or even reflect with your own LDA, an attack that you fired but was reflected back by your opponet?
This kind of goes back to the EDIT part of my last post where I asked if using reflect counts as your attack turn, even though your opponet attacked and you have the choice of block/dodge/counter/Reflect.

Ryujin
09-29-2009, 02:47 PM
I always took at as an 'energy', or ki, attack that was reflected, but you're right that its worded poorly.

Sorry, I meant to answer that last question before. I'm 99.99% sure (and this is how I would have done it as a ref) that the reflect ability would be used in your dodge/counter/block slot, similarly to the anroid addition, ki absorb.

Epyon
09-29-2009, 02:54 PM
I still think gravitrons are too cheap assuming gravity is still multiplying PL. You have to remember it SHOULD be whole teams buying these addons.
Let's wait like a week on that price change? 'Kay? 'Kay.

And it should only be ki attacks. It doesn't make sense for someone's fist to turn back on them. I also don't feel like it would be your attack turn since it's a reaction to the opponent's attack, a defensive action.

Ryujin
09-29-2009, 02:57 PM
Oh, are these price changes being implemented mid-round? I had assumed they were for next round.

Epyon
09-29-2009, 02:58 PM
Oh, are these price changes being implemented mid-round? I had assumed they were for next round.

Yes, they've already taken effect and sensus can't be found in stores at the moment either.

Reno
09-29-2009, 06:34 PM
Damn, I thought these were for next round as well...I should have sold my crappy armor before these changes. :(

Yeah, I thought Reflecting would just take up your dodge/block/counter turn also. I'm still wondering if you could say something like, "I dodge out of the way of the kamehameha blast, but if it hits me I'll reflect it."
Sounds like a roleplaying question to me, which would come down to the ref's decision, but I think you should have to didicate yourself to the Reflect from the start. No saying, "I counter back with my own kamehameha" and when you miss the 25% chance of connecting with your blasts you try to reflect it.
Same with trying to dodge, then when you fail to dodge you try to block...doesn't work that way.

Mado
09-29-2009, 09:06 PM
Reflecting would be just like blocking/dodging/countering. I was thinking of keeping the hierarchy of armors the same, but perhaps changing the Dragon Rage to a 72 hour recharge, and making it 200% of your current powerlevel. Thoughts?

Also, go to www.planetmado.com/shop.php for an update on prices and let me know what you think.

Reno
09-29-2009, 09:21 PM
200%, you kidding? 50% with no penalty like it currently is, is already awesome! If you want to change the re-charge time to 72 hours, that's cool...but 200% with no penalty is insane...That's not even fun.

Mado
09-29-2009, 09:24 PM
200%, you kidding? 50% with no penalty like it currently is, is already awesome! If you want to change the re-charge time to 72 hours, that's cool...but 200% with no penalty is insane...That's not even fun.

Well, if it were changed to 72 hours, would the current level of armors seem correct? Everyone seems to think that the 30% heal should be the top dog...a 30% heal isn't all that great. It's worse than a Rejuvenation Chamber, not to mention Sensu Beans.

Reno
09-29-2009, 09:29 PM
The dragons rage, I feel, should def be the "top dog." No doubt about it.

Reflect and Heal could be switched around, but I think they are fine right now. The LDA's reflect should be on a weak armor that can be destoryed. Having reflect on an indestructable is a little too much me thinks.

Mado
09-29-2009, 09:32 PM
The dragons rage, I feel, should def be the "top dog." No doubt about it.

Reflect and Heal could be switched around, but I think they are fine right now. The LDA's reflect should be on a weak armor that can be destoryed. Having reflect on an indestructable is a little too much me thinks.

I agree with the reflect ability. So a recharge time of 72 hours, but keep the attack at 50% sounds good? I'm keeping the price the same, but it may be a quest reward...;)

Epyon
09-29-2009, 09:43 PM
I personally think reflect is the most badass ability. Both that and DR have the ability to turn the tide of any battle though, but reflect could end things quickly and easily if someone unleashes their best attack that does a high damage and then they can't even block and dodge rate should be shitty, since it essentially was shot by someone at their own PL.

Reno
09-29-2009, 09:47 PM
Mado, sounds good.

Epyon, that's brings up a good point.
If an attack is reflected, how is a dodge calculated? There's no powerlevel to go off of.


EDIT: Oh, I still never got an answer on reflecting a reflected attack. Can it be done?

Cloud
09-29-2009, 09:55 PM
I think you should be able to reflect a reflected attack. It is quite the trump card in a fight.

If an attack is reflected I don't think it would be dodgeable because it is somewhat of a surprise attack. Nobody expects their ki attack to come right back at them. Block, maybe..

TheRAGER
09-29-2009, 10:07 PM
Well, if it were changed to 72 hours, would the current level of armors seem correct? Everyone seems to think that the 30% heal should be the top dog...a 30% heal isn't all that great. It's worse than a Rejuvenation Chamber, not to mention Sensu Beans.

Your not giving that heal once a day credit. if you were to add that heal ability theoretically to the auto-update system then a player would never have to rest and can train or spar several times everyday. In the long run you will save money compared to using sensus. sensus will still be the best for fights.

I dont feel that it should be the 'top dog' though. In any game healing is Never the top, not unless its ungodly.

Reno
09-29-2009, 10:14 PM
Well if/when you start adding things to the auto-system, my opinions may change.


Also, here's a little something about gravitons:
Right now, with the new prices, a small base and training room is pretty cheap. 4.5k credits. So every 15k your team saves, they will buy a 100x graviton. In emails, sparring 3 times a day, they will almost 8x their powerlevel in one day. If the gravitons also get added to our self-training on our members page, the amounts will be ungodly. Maybe the gravitons should keep a very high price?

Mado
09-30-2009, 06:29 AM
I personally think reflect is the most badass ability. Both that and DR have the ability to turn the tide of any battle though, but reflect could end things quickly and easily if someone unleashes their best attack that does a high damage and then they can't even block and dodge rate should be shitty, since it essentially was shot by someone at their own PL.

Okay, shop page updated again.

Mado, sounds good.

Epyon, that's brings up a good point.
If an attack is reflected, how is a dodge calculated? There's no powerlevel to go off of.


EDIT: Oh, I still never got an answer on reflecting a reflected attack. Can it be done?

I changed the description of LDA, check the shop page.

Your not giving that heal once a day credit. if you were to add that heal ability theoretically to the auto-update system then a player would never have to rest and can train or spar several times everyday. In the long run you will save money compared to using sensus. sensus will still be the best for fights.

I dont feel that it should be the 'top dog' though. In any game healing is Never the top, not unless its ungodly.

Good point. For now, it's not going to be added to the auto-updating, but hopefully it will be eventually. Meaning I want to worry about making the code secure before I start adding things (changing training gains shouldn't be too hard to do).

Well if/when you start adding things to the auto-system, my opinions may change.


Also, here's a little something about gravitons:
Right now, with the new prices, a small base and training room is pretty cheap. 4.5k credits. So every 15k your team saves, they will buy a 100x graviton. In emails, sparring 3 times a day, they will almost 8x their powerlevel in one day. If the gravitons also get added to our self-training on our members page, the amounts will be ungodly. Maybe the gravitons should keep a very high price?

I'm upping the prices for now, but next round I will lower them as training/sparring gains will be different.

Epyon
09-30-2009, 02:56 PM
I'm upping the prices for now, but next round I will lower them as training/sparring gains will be different.

I hate you.

Mado
09-30-2009, 05:37 PM
I hate you.

Hmm...your rep says you're just 'really nice'...that wasn't very nice.

Epyon
09-30-2009, 05:48 PM
And neither was changing the prices again after I asked you not to. :-(

Mado
10-01-2009, 08:49 AM
So...no other thoughts/ideas on this? Are we set?