View Full Version : New Move Ideas
AkuTenshi
11-09-2009, 11:51 AM
Cause sometimes I have a hankering for a move, and im pretty sure it hasnt been created yet... (i checked with mado, dont question me!)
AkuTenshi
11-09-2009, 11:55 AM
Piccolo, the kamis, majin buu, and others used to have the ability to materialize items. So what i was thinking is that if we had this ability, you could have a secret hideout with all of your items. And if you needed something, you could "materialize" the item. therefore if you died, you would only lose the things you had materialized right before a battle.
This move would be all the more important because we dont have IT this round, so you cant just go and hide stuff quickly.
Also, to combat loopholes. The move could also say you could only materialize the items TO YOU. Therefore you cant just materialize, then unmaterialize items back to the hideout.
AkuTenshi
11-09-2009, 11:59 AM
This is a fighting stance. If you are fighting, you have the option to use grappling to subdue your opponent. For the first level, if you kill your opponent or take him down to 1% pl, then the opponent is officially "subdued" down to 1pl. you can either knock him unconcious (sleeping for one day) or it leaves him at 1pl so he cant fight you.
As the levels increase, if the person is down to 2, 3, 4, or 5% of pl then they would be subdued.
This would also make sure that at those lower levels the person wouldnt be able to ki channel because they were "subdued" and if they dont know you have the ability then they may save their ki channel till then and find it unuseable!
AkuTenshi
11-09-2009, 12:03 PM
If the person is "subdued" (check out grappling) or at a certain % of your pl, then you have the ability to hypnotize them, making them do whatever you say for 1 day (you could make it more days, i just want to start out conservative so people dont freak). Instead of a move, this could also be a special item found. The people would be under your total control, you can even have them kill themself. As a counter, the person can have a dice roll to become free of the spell.
This would be useful because if you could knock out a strong player, instead of killing him you could give him a sensu/healing vial, and since he is stronger (you fought him when he was half pl), then you now have a valuable strong asset for a lil bit. Great to bring up a few people through hypnosis and have them attack a town for you (so you can keep your precious ASSets behind the lines). The reason you can even have the person kill themself is because you pretty much already killed them in order to hypnotize them (they were subdued, so you could have killed them then).
Id leave the refs to decide the pl loss per use/update/round/etc
Dalun
11-09-2009, 06:03 PM
Not so sure on the grappling, that one sounds lame :-p but the other ideas are interesting.
I had a move as well. If anyone has seen Cooler's revenge (whichever the first cooler movie is) he has a henchman called Salza who has the ability to channel his ki into ki blades.
Well I thought this could be a move you could do where it would channel your ki into the ki blades. It could do something like 12% dmg for 1% PL or something like that. It would be unblockable because obviously the blades would be sharp. It might even be able to be upgraded and have like a 5% chance of injuring the opponent where they would bleed over the next two turns taking 2% dmg a turn or something. Just an idea.
Dalun
11-09-2009, 06:10 PM
I also thought this could be an item that would be kind of neat. If you remember Freeza's soldiers had these devices on their arms that allowed people with low ki to fire ki blasts.
I thought instead you could have a device you attach to your arm that amplifiers your ki and increases the dmg of your ki blasts (much like the brass knuckles increase your physical melee dmg) Maybe something like increases dmg of ki attacks by 2% so where a normal blast would do something like 20% dmg for 2% PL this would up it to 22% dmg for the same PL. Maybe you could get advanced amplifiers that increase the % gain even more, or reduce the PL % you have to use. Just a thought again.
Dalun
11-09-2009, 06:19 PM
If the person is "subdued" (check out grappling) or at a certain % of your pl, then you have the ability to hypnotize them, making them do whatever you say for 1 day (you could make it more days, i just want to start out conservative so people dont freak). Instead of a move, this could also be a special item found. The people would be under your total control, you can even have them kill themself. As a counter, the person can have a dice roll to become free of the spell.
This would be useful because if you could knock out a strong player, instead of killing him you could give him a sensu/healing vial, and since he is stronger (you fought him when he was half pl), then you now have a valuable strong asset for a lil bit. Great to bring up a few people through hypnosis and have them attack a town for you (so you can keep your precious ASSets behind the lines). The reason you can even have the person kill themself is because you pretty much already killed them in order to hypnotize them (they were subdued, so you could have killed them then).
Id leave the refs to decide the pl loss per use/update/round/etc
This is just like babidi in the Buu saga. You could also have the opposing player have a % chance to resist each update/use or whatever so that way it's not waaaaay too OP.
I also like the materializing thing. I could see that being very useful in helping guard your items.
The grappling I don't understand but maybe that's cuz I haven't been in too many situations like that. If the purpose of the grappling is to not kill your opponent, do the refs just let you choose whether your blast that would kill someone kills them or just renders them unconscious? Like I someone's at 20PL and i deal 50PL dmg to them can I tell the ref I want to hold back at the last second to leave the person unable to fight or ki channel but still alive? I've only been in one PvP battle and I just annhilated my opponent. ^_^ That might be a bit overstated but I didn't think at all about holding back.
AkuTenshi
11-09-2009, 06:34 PM
two things:
1) grappling would work like this. Say two people are equally matched, so they are both going to wait till they are at a low pl before they ki channel.
Player 1) 100% pl w/ sword and grappling white belt (as his fighting stance) equipped.
Player 2) 11% pl w/ no armor and no defensive fighting stance. Player 2 is waiting to use his ki channel till his next turn.
Player 1 does a sword attack, bringing Player 2 to 1% pl. However, since Player 1 decided to use grappling, Player 2 is unable to ki channel and is instead "subdued". This means he will be forced to conced in the fight, and Player 1 has the option to knock him out (make him sleep and be at 1pl) or leave him at 1pl awake.
This would just help throw a kink in people's fighting strategy.
2) I like the ki swords, and think they could be used like regular swords. However two swords would only be equippable for double damage by humans. This way it is just a different way to have swords instead of carrying the items. This could also have the sword form usable by the ki swords.
Since they would cost a % to use them, maybe they have a small chance of severing a limb, or they have a higher % base damage (as dalun said). Or they would just be instead of regular swords, and therefore would have same pl damage and no % decrease from use.
TheRAGER
11-09-2009, 07:19 PM
I like the idea to 'subdue'. sounds good to me.
Materialize sounds good too, but i feel it should be race limited to Nameks and Devils (Janenba did something like that)
Hypnotize,... I dont like I feel that, with the way updates usually are, wouldnt really be worth it plus it would mean more work for the ref. idk maybe not. either way not a fan.
Ki blades and Amplifier I really like.
I also feel that a ki pistol of some sort should be able to but in the shop for pretty cheap. stronger then a shotgun but not crazy. and being you see them all over the show they should be on a lot of npc's and in quests.
The subduing fighting style could work well, I think. I also think the materialize thing would go well with Devils, and Nameks probably too. Not really a fan of the hypnotizing thing.
Dalun, I like your ki blades idea, low damage with a low cost, but a DoT effect would be cool, since we don't really have any right now. As far as the ki blaster/amplifier, that could also be easily added, I'll talk it over with the refs:)
Epyon
11-10-2009, 09:36 AM
The subduing fighting style could work well, I think. I also think the materialize thing would go well with Devils, and Nameks probably too. Not really a fan of the hypnotizing thing.
Dalun, I like your ki blades idea, low damage with a low cost, but a DoT effect would be cool, since we don't really have any right now. As far as the ki blaster/amplifier, that could also be easily added, I'll talk it over with the refs:)
I don't know if I like subduing unless it's going to be refined. It can't be based on a simple percentage; it needs to have a catch that your PL can only be so far from the other person's. Otherwise if I had this move at its highest percentage (let's say 3%) and had a PL of 10,000, I could defeat someone like Cloud, who has a PL of 10,000,000 if I find him in a weakened state (let's say around 200,000). It's below the limit of the move, but he's still 20 times higher than me in PL.
TheRAGER
11-10-2009, 06:06 PM
I don't know if I like subduing unless it's going to be refined. It can't be based on a simple percentage; it needs to have a catch that your PL can only be so far from the other person's. Otherwise if I had this move at its highest percentage (let's say 3%) and had a PL of 10,000, I could defeat someone like Cloud, who has a PL of 10,000,000 if I find him in a weakened state (let's say around 200,000). It's below the limit of the move, but he's still 20 times higher than me in PL.
I completely agree! that would be ridiculous!
Good points. It would obviously have to be refined.
dark sun
11-19-2009, 02:05 PM
What about something defensive like an energy barrier like Gohan used to protect himself and piccolo and krillin from getting sucked into the dead zone??
You mean like some sort of barrier made out of ki?
dark sun
11-19-2009, 02:20 PM
yeah. could use a % of ki each turn and block a % based on Pl or something like that
TheRAGER
11-19-2009, 07:59 PM
That move was made and used in earlier rounds. It was called Ki Barrier. Its a pretty good move to learn!
dark sun
11-19-2009, 09:02 PM
ah ok nvm then... is there a kyodaika??
TheRAGER
11-20-2009, 03:16 PM
ah ok nvm then... is there a kyodaika??
refresh me on what that was.
ah ok nvm then... is there a kyodaika??
No, I don't think so. Unless it was recently added.
I'm not sure that move had any pl gains associated with it(Like a transformation). I believe it was just for size. It is an interesting move though.
So Ki Amplifier, +2% to ki blasts. Sound good as an addition?
Dalun
12-18-2009, 10:10 AM
So Ki Amplifier, +2% to ki blasts. Sound good as an addition?
Sounds like a genius came up with that idea. I like it!
Epyon
12-18-2009, 12:26 PM
So Ki Amplifier, +2% to ki blasts. Sound good as an addition?
I don't want to know.
Rikter
12-18-2009, 12:32 PM
I don't want to know.
Are you sure you don't want to know?
It increases your size by a multiplier of .02, the girls would love it;)
TheRAGER
12-20-2009, 08:41 PM
So Ki Amplifier, +2% to ki blasts. Sound good as an addition?
I like it.
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