View Full Version : weighted clothing and gravity
Syaoran
09-27-2009, 03:24 PM
sooo, anything definitive about weighted clothing and gravity yet? i know alot of things were posted but i didnt see any real desicions about it. Just to toss my 2 cents in, in my opinion gravity should be treated differently then weighted clothing. For every level of higher gravity your increasing not only the value of your weighted gear but of your body exponentially. so yea like it or hate it let the number geniouses go to work!
Ryujin
09-27-2009, 04:06 PM
Training is going to be a percentage gain of what you would normally gain. So if you have 10% weight and would gain 20, your gain is 22.
For gravity, I like your idea and what we just discussed, so lets see if other people and Mado like it:
If you're on a planet with 2x gravity, then it multiplies your training gains by 2. So a 10 gain is now 20. If you get into a fight where you would gain 25, you still only gain that 25, but since you're struggling against gravity, each player in the fight gains a train in that gravity as well. So in 2x gravity against an opponent who would give you a 25 PL gain, the winner gets the 25 PL and BOTH players get one train under that gravity. If the normal gain is 20 for both players, the winner ends up with 20x2+25, so a gain of 65. The loser still gains 40 for struggling against the gravity.
Syaoran
09-27-2009, 04:08 PM
the pl gained from the gravity would have the same rules as training where its a lose and a gain to your current/base respectively
Ryujin
09-27-2009, 04:12 PM
Yeah, forgot to add that. In my example the winner would still lose 40 from the 'training' PL gain under gravity.
Syaoran
09-27-2009, 04:15 PM
technically the loser would aswell but he'd most likely die from the fight >.>
I like the idea:) So you're just saying that in a fight, even the loser would gain powerlevel if they have Weighted Clothing and/or if they're in an area (planet, gravitron, etc.) with more gravity, right? I also think that for next round gravity will multiply the gains instead of adding 1% for each level of gravity. Does that seem like it would be too much?
Syaoran
09-28-2009, 11:51 AM
Gravity would multiply the gains from training and increase gains from fighting in the manner described by Ryujin, for questions read the quote
If you're on a planet with 2x gravity, then it multiplies your training gains by 2. So a 10 gain is now 20. If you get into a fight where you would gain 25, you still only gain that 25, but since you're struggling against gravity, each player in the fight gains a train in that gravity as well. So in 2x gravity against an opponent who would give you a 25 PL gain, the winner gets the 25 PL and BOTH players get one train under that gravity. If the normal gain is 20 for both players, the winner ends up with 20x2+25, so a gain of 65. The loser still gains 40 for struggling against the gravity.
Gravity would multiply the gains from training and increase gains from fighting in the manner described by Ryujin, for questions read the quote
I like it:)
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