I’ll bite.
While I hate that the auto-update system focuses so much on powerlevel, here we are.
I think Absorb Android’s ‘auto-update’ ability should focus on something other than power level. I’ve kicked around the idea of improving their Signature move over time, and a different concept of manufacturing items. Not really a fan of either.
Character Page ‘Reprogramming’
Click to work on existing programming, focusing on Signature moves, to achieve an increase in your character signature move. Only available once your Level 1 Signature move is learned & attained. After 90 attempts, your character will gain an increase in Level of Signature move. Every time your character does a “Reprogramming” it carries a critical chance of ‘inspiration’, increasing the level automatically. (the number 90 sounds high, but when you consider 3 times daily, you are talking about a month’s timeline of consistancy.)
Character Page: ‘Item Manufacturing’
Sacrifice various items within your characters possession, for a new item at random value. Destroys sacrificed items. Example: Materials used; Brass Knuckles(100 zenni) and Saiyan Sword (1000 zenni). A random item, up to 1100 zenni value will be created: results; You got Medium Saiyan Armor.
Not a fan of either function… but you get the idea.
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Here is a powerlevel concept, though I’m still not a fan of the character page interactions being so powerlevel focused:
Character Page: “Andriod Self Repair”.
Only available if Character has in their possession certain repair tools. You must acquire them throughout gameplay, as they are not given at character creation. Once acquired, you may click ‘self repair’ once every 72hrs. Restores current power level by 20%, has a chance to increase powerlevel by 1% as a critical ‘inspiration’.
Side note: If Andriod Self Repair is implemented, I’d say this is reason enough to add ‘repair tools’ to the pm.com items page.
An method of repairing items, like armors, would be cool; similar to the Andriod Self Repair mechanic.