Signature Techniques
A short time after you start playing, you will learn how to create your own ki technique. After reaching certain powerlevels and training under a master, you will earn new levels. Each level has a variety of differences. Some may only increase the effectiveness of your new technique, while others will allow you to add special effects.
Ki Manipulation Signature Technique
- Level 1: 10% damage, 1% cost
- Level 2: 11% damage, 2% cost
- Level 3: 12% damage, 3% cost (+1 special ability)
- Level 4: 14% damage, 4% cost
- Level 5: 16% damage, 5% cost (+1 special ability)
- Level 6: 18% damage, 6% cost
- Level 7: 20% damage, 8% cost
- Level 8: 23% damage, 10% cost (+1 special ability)
- Level 9: 26% damage, 12% cost
- Level 10: 30% damage, 14% cost (+1 special ability)
Special Abilities and Costs
- 1 Turn Stun On Hit: -10% damage (if your custom technique does not do at least 10% damage, then you cannot choose this ability; can only be chosen once; cannot be stacked with two turn stun).
- 2 Turn Stun On Hit: -20% damage (if your custom technique does not do at least 30% damage, then you cannot choose this ability; can only be chosen once; cannot be stacked with one turn stun).
- Guaranteed Hit: -10% damage (if your custom technique does not do at least 15% damage then you cannot choose this ability; may not get Guard Crush).
- Guard Crush (unblockable): +4% to cost
- -1% Cost: -2% from damage
- Bleed: 3% of target’s base powerlevel in damage for the next 4 turns, +3% cost
- Multi-hit: Three targets, 1/3 damage per target, +5% cost
- Piercing: +4% cost
- Available at level 5 and higher
- +1% Damage (Up to +10%): +0.5% Energy Cost
- +1% Damage (Up to +10%): Opponent gets +1.5% dodge for every one point added to damage (cannot be stacked with Guaranteed Hit; if opponent has a 0% chance to dodge, this adds to it; can be stacked with opponent’s Aikido stance).
The above is the original from the Planet Mado ‘Basic Techniques’ page.
I don’t dislike how its set up currently, but I would like to talk about how much the Ki Manipulation Signature Technique ends up Costing over time.
I personally think the Cost is waaay too high compared to what other abilities can do in the game. I don’t want to give a bunch of them away, but as you play, you’ll see just how more effective and efficient they are.
I propose some way in game to lower the Cost for your Ki Manipulation Signature Technique by half of its final cost after modifications.
It could be a ‘Use it more and get familiar using it’ method, or a ‘New Game Plus train with Masters past level 10’ method.
What ideas do you guys have?..or do you think its in a good spot?
( Mind you, I think the Ki Healing Signature Technique is actually in a decent spot, this is only about the Ki Manipulation Signature Technique )