New Combo System

Originally published at: New Combo System - Planet Mado DBZ RPG

Most of you have experienced it by now in your fights – Seifer had a cool idea a month or so ago about adding combo attacks to the fighting system since we can now program those things into the Planet Mado Combat System that Seifer created (here’s the forum post if you’re interested).

Similar to most of Planet Mado’s systems, the exact details will be for players to explore on their own. But to give an idea of how it works – generally lower damage physical attacks will have the best chance of triggering a combo. If you successfully roll a combo you get an extra attack that turn to keep attacking your current target, and it is possible to chain the combo.

Since this is brand new we’ll most likely be adjusting the numbers here and there, if you have any input on the system after using it in your fights please provide any feedback you have.

2 Likes

I have experienced it and approve. Feels less like punch/block/punch/block (repetitive) and gives players a chance for fun combos

1 Like

I’m glad you like the addition, I’m liking it a lot too. It helps spice it up on the reffing side of things too.