New Martial Art - Kenjutsu (or Kobudo or Gatka)

The name is irrelevant, the focus is to have a Weapon based Martial Art to seek after.
Maybe you want to wield a Sword, Nunchaku, or Bo Staff and enhance their abilities with Ki.

Just tossing the idea in here and if you guys like it, I’ll put some time into numbers and such.

2 Likes

100% would sign off on this martial art.

1 Like

Noice. I got some ideas in the works. I’ll probably start theorycrafting on Thursday and run some numbers and ideas afterwards. Make Humans Great Again! We’re gonna get hats and shirts and coffee mugs!

1 Like

I like this too, please share whatever you come up with! I did end up finding some old Kenjutsu martial art info in a backup, but it was just for the sword. I’d be interested to hear ideas for swords and other weapons.

Kenjutsu - Sword Style

  • Grants increased Sword damage and a Bleed chance.
    – Only a Light Bleed may be applied with this Style.
    Tier 1 = 1% Damage Increase + 2% Bleed Chance
    Tier 2 = 2% Damage Increase + 4% Bleed Chance
    Tier 3 = 3% Damage Increase + 6% Bleed Chance
    Tier 4 = 4% Damage Increase + 8% Bleed Chance
    Tier 5 = 5% Damage Increase + 10% Bleed Chance

Bojutsu - Staff Style

  • Grants increased Staff damage and Block chance.
    – If used by a Human, each end is a weapon in respect to Dual Wielding.
    Tier 1 = 1% Damage Increase + 2% Block Chance
    Tier 2 = 2% Damage Increase + 4% Block Chance
    Tier 3 = 3% Damage Increase + 6% Block Chance
    Tier 4 = 4% Damage Increase + 8% Block Chance
    Tier 5 = 5% Damage Increase + 10% Block Chance

CCKAPM - Capsule Corp Ki Amplification of Projectile Munitions

  • Requires Ki Amplifier and the Ki Amplifier Upgrade to work.
    – Portions of your Ki are added to the damage of your Projectile Weapons.
    — For defense purposes, your weapons Powerlevel is equal to your current.
    Tier 1 = Weapons gain 6% of your current Powerlevel as additional damage
    Tier 2 = Weapons gain 7% of your current Powerlevel as additional damage
    Tier 3 = Weapons gain 8% of your current Powerlevel as additional damage
    Tier 4 = Weapons gain 9% of your current Powerlevel as additional damage
    Tier 5 = Weapons gain 10% of your current Powerlevel as additional damage
    ( The additional damage is added to the flat amount of the weapon )
2 Likes

I like what you got here. Only question i have is why do only Humans get the bonus on the staffs? Or was that meant to be Humanoids? If it is just Humans then I’m assuming alien races (including Saiyans) wouldn’t benefit from it, correct?

@Uual humans have the unique ability to dual wield weapons, so instead of using two staffs at once, they can attack with the same staff twice.

1 Like

Is there any lore supporting CCKAPM?

Not a drop. This would be the least original thing to be added. Planet Mado Lore could be developed out of it, but none such devices existed in DBZ Canon.

There are Blasters and Wrist mounted Ki Blasters, but this was mainly to flavor underused weapons and open up more possible Human avenues for play.

Kenjutsu and Bojutsu are real things and DBZ fighters have used swords and staves before.

I like the Ken, and I like the Bo. It is all grounded in lore. Was impressed with your approach to balance (sword is bleed, bo is block, etc). A single Bo counting as double weapon, genius.

But I’m on the fence about CCKAPM. At least as it is shown now… The lack of Lore gives me a lot of pause. It would be nice to see things like Pistol having more relevance past the first 2-3 weeks of a round. Even it’s only an extra month or two.

However, Applesauce’s got a point; planet mado introduced the concept of the Ki Amplifier, and its possession is being used as a balance factor. That justifies it a lot. There isn’t a lotta lore there, but we use it.

I’d like to see a pretty big nerf to the dmg values of CCKAPM, but the lethality is re-introduced through the combo system.

Can you expand on how CCKAPM interacts with Humans? I have advanced Ki Amplifier on the mind.

IF CCKAPM were to make its way into Planet Mado, I would be by Mod/Ref or even a Vote if you guys wanted it that way.

I kept the Weapon Gain X% Damage of Current Powerlevel to keep them useable later in the game. Since their Flat damage was low, adding a X% from Current PL made it possible to use them later without being hindered.

You would still need to purchase ammunition, as the Projectile only gets Modified by Ki, not created by it.

The Weapons wouldn’t be able to Combo, at least not from my perspective since it seems weird. I was going to leave it a “play and find out” feature for everyone on how Ki Amplifiers work, but I can give that info to anyone that’s interested.

I’m 100% on board with the numbers for Kenjutsu and Bojutsu. I don’t have any feedback really, although we might make small adjustments behind the scenes.

CCKAPM - Capsule Corp Ki Amplification of Projectile Munitions

Requires Ki Amplifier and the Ki Amplifier Upgrade to work.
– Portions of your Ki are added to the damage of your Projectile Weapons.
— For defense purposes, your weapons Powerlevel is equal to your current.
Tier 1 = Weapons gain 6% of your current Powerlevel as additional damage
Tier 2 = Weapons gain 7% of your current Powerlevel as additional damage
Tier 3 = Weapons gain 8% of your current Powerlevel as additional damage
Tier 4 = Weapons gain 9% of your current Powerlevel as additional damage
Tier 5 = Weapons gain 10% of your current Powerlevel as additional damage
( The additional damage is added to the flat amount of the weapon )

The CCKAPM stuff I like a lot too honestly, I’m only worried about lore and straying too far from DBZ. I would be more inclined to include it if it were a human-only specialty since it does bolster what we’ve already got going for humans. BUT… humans already have so many bonuses and special abilities that I feel it would add more complication on top of them purely for the sake of making them more viable and attractive for players to choose. And if players aren’t choosing humans now, I don’t think any new abilities/bonuses/etc are going to change that.

I’m not sure, I’m conflicted on CCKAPM. I’d love to hear more feedback on that part in particular.

I like the idea on a Personal level because I do think it gives a general longevity to guns. However, lore-wise I would say the introduction of new types of ki blasters would be a much more viable alternative. So introduce the Super-mega-supremo ki-blaster rail cannon, since the idea of ki-blasters is already established in the canon AND, logically speaking, it ought to be possible ot create stronger ki blasters that use the ki of the person firing. So normal guns stay as they already are, but introduce new/upgraded types of guns that are more reliant on ki. Then, we could keep CCKAPM and make it so that the fighting style makes it so the user can channel more ki into their blaster.

Those are my thoughts anyways. tl;dr, I like it, but for lore reasons, some modifications necessary.

1 Like

Kenjutsu was in the game, can’t remember specifics, but I think it just added damage to swords is all. I always found it and karate very similar, and would love for them to be more unique.

I seem to also recall for humans the ki amplifiers could be equiped to both arms, just like 2 swords or shotguns, and allow you to fire 2 ki attacks per turn (kame hame ha and masenko for instance).

Another idea is that it takes MAX powerlevel, but takes from both your max and current. So you could imbue 5% max PL, but it would also take 5% max from your current (adjust numbers to be balanced). Which would give it the opposite effect, where it’s more of a powerful card when your current PL has dropped low enough where the weapon would do more than a Ki attack based on current PL.

That might also fit better with weapons being more of a flat number/power (it would make the power changes less variable within your own power range).

But still downside because it still subtracts that PL you imbued (it could be that it costs more current PL than the PL put into the attack, or less, or whatever is more balanced. Putting in 5% max could take 7.5%, 10%, 2.5%, whatever works better)

So if you had a Ki attack that did 10% current, you have 100,000 PL, you can imbue your weapon with 5% max PL, when you fall below 50,000 PL the weapon would do the same (plus flat) as the 10% Ki attack (with higher or lower costs depending what you decide), but might cost more than the Ki attack and still not be viable to use until 40%, 30%, whatever

Max PL for the weapon damage and a higher Current PL for the usage might be interesting… Maybe like 1:3. 15,000/100,000 PL you’d charge a weapon for 5% max and it’d cost 15% current, so it would add 5,000 damage and take away 2,250, but at 50,000/100,000 it would add 5,000 and take away 7,500. At full PL, 100,000/100,000 it would still add 5,000 but take away 15,000. Not sure, just a thought.

This would make humans SUPER dangerous at really low current PLs compared to max, so you’d have to want that.

Just some random thoughts I had talking to Mado, hope I compiled them in a readable way here.

Edit: This would also have the side effect of changing strategy in party/group fights (particularly if there are more players in the future). Humans are utility and party buffers (IMO lean even more into that) and that means strategically it makes sense to focus them first in a fight. An ability like this means if you focus a human, but don’t fully take them out, that they’re still hitting at almost max damage from low current PL.

1 Like